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Eternal Darkness
ETERNAL DARKNESS - Super Fear'd Bros33:33

ETERNAL DARKNESS - Super Fear'd Bros. 2


Super Fear'd Bros.
Episode Number 2
Date Released July 16th, 2014
Times Alex Screamed 1
Times Michael Screamed 2

Eternal Darkness: Sanity's Requiem is a survival horror video game released for the GameCube. Developed by Silicon Knights and originally planned for the Nintendo 64, it was first released and published by Nintendo on June 24, 2002 in North America, October 25, 2002 in Japan and November 1, 2002 in Europe. It was the first video game published directly by Nintendo, rather than a third-party developer, to be rated M for mature by the Entertainment Software Rating Board.

Eternal Darkness' setting is centered around a mansion in Rhode Island - the home of protagonist Alexandra Roivas' grandfather - and a book that Alexandra finds there. It utilizes a third-person view in which the player must navigate a number of locations as twelve characters spanning different time periods. The game utilizes "sanity effects" to enhance the gameplay.

Though not a commercial success, Eternal Darkness was widely praised, winning the "Outstanding Achievement in Character or Story Development" award at the 6th Annual Interactive Achievement Awards, presented by the Academy of Interactive Arts & Sciences, and numerous other awards.

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Super Fear'd Bros.Edit

Continuing "Gamecube Week" from Super Trivia BrosMetroid Prime episode, Alex is once again joined by Michael of Belated Media while Jirard goes out to be awesome is on vacation.

In this episode, Michael plays the game, Eternal Darkness, with Alex being along for the ride without Jirard. Along with this, Michael uses a "mystery memory card" to jump into the game 42 minutes in in an attempt to skip some cutscenes.

Unlike the last episode of Fear'd Bros, this game does not make either of them scream, although they do get decently disturbed.

TriviaEdit

  • This was the first M rated game on the Gamecube.
  • The Sanity bar was originally a glitch that Nintendo kept.
  • Nintendo actually patented the sanity bar as an idea.

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