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E.T. the Extra-Terrestrial
E.T._THE_EXTRA-TERRESTRIAL_-_Super_Retro_Bros._1
Super Retro Bros.
Episode Number 1
Date Released May 7th, 2014

E.T. the Extra-Terrestrial (also referred to simply as E.T.) is a 1982 adventure video game developed and published by Atari, Inc. for the Atari 2600 video game console. It is based on the film of the same name, and was designed by Howard Scott Warshaw. The objective of the game is to guide the eponymous character through various screens to collect three pieces of an interplanetary telephone that will allow him to contact his home planet.

Warshaw intended the game to be an innovative adaptation of the film, and Atari thought it would achieve high sales figures based on its connection with the film, which was extremely popular throughout the world. Negotiations to secure the rights to make the game ended in late July 1982, giving Warshaw only five and a half weeks to develop the game in time for the 1982 Christmas season. The result is often cited as one of the worst video games released and was one of the biggest commercial failures in video gaming history. The game's commercial failure and resulting effects on Atari are frequently cited as a contributing factor to the video game industry crash of 1983.

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Super Retro Bros.[]

For the first episode of Super Retro Bros., Alex and Jirard decided to play E.T. the Extra-Terrestrial, a game that is widely considered by many to be the worst game ever. Alex also said that they played the game in light of the findings in New Mexico.

Throughout the game, Jirard rages quite often, flustered from everything that is happening in the game. This can be attributed to Jirard taking a step and falling in a hole, only to escape said hole and fall right back in. However, even though Jirard got a game-over, Jirard played the game again, but is quickly stressed out beyond proper speech. He does, however, say that one day, he will complete this game.

And now, we wait...

Trivia[]

  • Howard Scott Warshaw, the director of this game, was only given five and a half weeks to develop the game.
  • 125 Million Dollars was spent on the production of this game.
  • Warshaw created this game only because he wanted the challenge of making a game in 6 weeks.
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