|Brave Fencer Musashi|
|Date Released||April 27th, 2012|
|Completionist Rating||Finish It!|
|Link||Brave Fencer Musashi: DID HE JUST SAY SUSHI? - The Completionist|
Brave Fencer Musashi(ブレイヴフェンサー 武蔵伝 Bureivu Fensā Musashiden?, literally "Brave Fencer: The Legend of Musashi") is an action role-playing game developed and published by Square (now Square Enix) in 1998 for the SonyPlayStation. The game involves real-time combat in a 3D environment, and features voice overs for most dialogue. Brave Fencer Musashi wasscored by Tsuyoshi Sekito, a former Konamiemployee.
The story follows Musashi, a young swordsman who is summoned to a parallel world to defend Allucanet Kingdom from the Thirstquencher Empire. His journey is primarily focused on obtaining the Five Scrolls which are able to enhance the powers from his sword Lumina, and searches for them while interacting with people from Allucanet and a nearby village. The game was originally conceptualized in 1997. As a departure from Square's previous role-playing games, it brought the team several difficulties. Nevertheless, the game received positive critical response and got a sequel in 2005 for the PlayStation 2 under the name of Musashi: Samurai Legend.
The Completionist Edit
Jirard reviewed Brave Fencer Musashi for the twenty-fifth episode of The Completionist. The episode also serves as a celebration of That One Video Gamer reaching 10,000 subscribers, and to launch a contest where entrants would comment about their favorite art done for the show. The winner would receive free copies of Super Meat Boy, Banjo Kazooie, and Mega Man X.
Jirard compliments the anime style of presentation, but comments that there are some graphical issues. He also compliments the music, as it's very characteristic of Square. Special attention is given to a section where Musashi runs down the exterior of a building to avoid a falling statue head, Indiana Jones style.
Jirard also praises the gameplay, particularly the Sleep function that allows you to heal. He also compliments the upgrades, appraisal system, and character growth. However, he finds it a bit frustrating that 100% is impossible on a first playthrough. He doesn't find getting 100% worth it, though, as it only gives you a picture.
The opening and final thoughts of the episode are recited partially in Japanese.